Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
I want to make a new material above what i already have and want it to have some height information, but without affecting the layers below. Tried some different blending modes but couldn't make it work, how can i achieve that?
Is it not possible to layer dirt and stuff on top of an emissive texture? I gave up on my last project trying to fix this because no one could solve it ( https://forum.allegorithmic.com/index.php/topic,24918.0.html ). Now I'm on another project and I'm having the same issue. Completely lost on what to do here and I've…
Hi there, say I have a layer and just apply some weld brush strokes on it like I have here for some welding lines... is there a filter that I can apply that will follow the edges of those lines to mimic rust around the weld lines? Thanks in advance.
Hi all, I'm following this brick tutorial by PhilipK, but when I use the layer brush with spray as he suggests, I am supposed to be getting this: http://www.philipk.net/tutorials/materials/tilesold/tilesold_01i.jpg, instead i get this: Any help would be greatly appreciated, Thanks!
Weight Maps are discontinuous,
one-dimensional Vertex Maps holding weight
percentages. Although primarily used for Rigging, in this video I create a
weight map and use it to aid in texturing a mesh. http://www.pixelfondue.com/blog/2017/3/28/modo-using-weight-maps-as-layer-masks
Hi, I'm currently doing an art test for a game company, but they have restricted me to 512 tileable textures so I figured I'd do "unique" texturing through multiple uv sets. My problem with that is, in maya 2012, high quality viewport doesn't support layered texture normal maps. Have you guys found an accurate solution to…
Does anyone know how to make it so 3DCoat doesn't delete paint outside the UV Shells/Elements? I'd like to be able to keep layers intact when switching between Photoshop and 3DCoat, but by default it deletes everything outside of the UV borders automatically when switching between the two apps.
I've used mudboxs import as layer fuction with max loads, but I'm trying it for the first time with maya 8.5. each time the mesh imports completely mangled Im pretty sure the vert orders are getting rejigged, but there are bugger all options in mayas obj export. Surely someone else has used this with maya before- any…
Hello, I want to share a script I've made for Photoshop, to attach a brush to a layer so it can be retrieved on a future time. This also saves the brush with the document, so anyone who will open the document will be able to use the same exact brush. You can download it from here: http://buliarcatools.blog.fc2.com/ Thank…