I've used mudboxs import as layer fuction with max loads, but I'm trying it for the first time with maya 8.5. each time the mesh imports completely mangled
Im pretty sure the vert orders are getting rejigged, but there are bugger all options in mayas obj export. Surely someone else has used this with maya before- any clues?
edit: I unchecked all the export options and it went through kinda, half of the mesh was fubard..
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edit: Just did a quick test, either "groups" or "point groups" seems to be the problem in the export options. Unticking everything bar "normals" worked for me.
I tried changing uvs in silo and importing as layer, but the export from mudbox shows that uvs are unchanged. eh.
if I could set up the uvs decently I could use the match uvs command but since it just had a planar mapping applied half the model smushes into the other half
any mudbox/maya users out there with info?
1. Select the mesh in Mudbox with the "object" tool.
2. File>Export Selection
3. In Maya, load the obj (as opposed to importing it)
4. Make an obvious tweak, like a big head, for example. I also UV mapped it with automatic mapping. Delete history, freeze transforms. Dont add or remove any verts (obviously)
5. File>export selection>OBJ options - untick all but normals, make sure to also untick "default file extensions".
6. Export the obj.
7. Back in mud, with the mesh still selected, File>import as layer.
8. Shazam, new non-fubared layer.
I wouldn't be surprised if this still doesn't work, and you've tried it already. Just making sure though. It's a royal pain in the arse when this happens.
Back in mudbox, import the low level, subdivide to the high level, import as layer using uvs. now for future changes the import to layer using uvs will work