Hi, if you baked a curvature map in SP ... create a fill layer(s) with rust color(s) and use one of the smart masks (like edge wear) or mask editor to show your rust at the edges. Tweak parameter until happy.
Yep what poopipe said, pass the height/normal into a mask generator by placing an anchor on that height/normal layer. Then on a mask generator on a layer higher up in the stack you can utilize a micronormal option and select the anchor. Then using the that mask mess around with your various grunges and noises to get a nice rust effect in the crevices.
Replies