Hello guys, Im not sure what i need to change, want to put it in my portfolio but it should be perfect then... Im a student still and don't have the eye for some things yet. Render & Model in Cinema 4D, and photoshop of course Critique please : )
for this environment. im trying to achieve the silent hill atmosphere that made it so moody. this is suppose to be the entrance to the dungeon with a gate thats activated by lighting up the 2 torch. For this i will try to have animations of the gears turning, fire, and gate opening. here goes Any C&C welcomed.
Hey everyone! Decided to work on this personal project of mine throughout this Christmas break. I'll be documenting the process of creation in here as well as in my blog. Here are few modular kit pieces pics as well as the first blackout in Unreal (obviously everything has yet to get a pass in Brush: Enjoy!
Hi Polycount This is my first asset where I have gone from a Highpoly to a textured finished asset. This is also my first piece of work using a PBR workflow for Texturing. C&C appreciated Maps in order of left to right : Metalness, Gloss, Normal, Ao, Albedo
Hey all thought I would get some good honest crits on the current model i'm working on. It's based on a concept that was done by Hawkprey. Trying to do his concept justice, it can be found at http://www.hawkprey.com/tweaky.htm. Done in Maya, right now she's at around 5000 polys i'm just filling everything in right now and…
Hi everyone. I replayed Tropico 4 few days ago and i loved in this buildings. It's very cute. ^_^ And i think that will good practice for me (modular modelling and texturing). I started with the simple house. Now i dont know how be with AO. Bake AO in 3ds Max and apply on diffuse texture, or baking AO with shadows in the…
Currently working on a set of armor. Going for a mix of Japanese and ancient Roman style. I'm going to be making the low poly next, then I'm going to bring the high poly into zbrush and add some more details to it. What do you think? Some references : and some renders:
Hey guys, haven't posted on in here in awhile. Posted this awhile back but thought I would drop it again since I keep adding content. http://weheartit.com/jocose Just figured some of you might like to fish through it. Lots of environment stuff since that's what I do mostly.
hey polycount, ive been working on a concept speed racer, i did not have a concept that i made this of but its is based off hover racers from the SCI-FI genre. its still early wip but let me know what you think and Crits are welcome.
Hey all, I created these little fellas for my mobile game, Necta Collecta. I also made a cinematic teaser with them. Let me know what you think. iTunes Link