Hi Polycount
This is my first asset where I have gone from a Highpoly to a textured finished asset. This is also my first piece of work using a PBR workflow for Texturing.
C&C appreciated
![H7t31VI.jpg](http://i.imgur.com/H7t31VI.jpg)
![nt9HNJo.jpg](http://i.imgur.com/nt9HNJo.jpg)
![q0ccMgC.jpg](http://i.imgur.com/q0ccMgC.jpg)
![4KZH8VR.jpg](http://i.imgur.com/4KZH8VR.jpg)
![rEtmROZ.jpg](http://i.imgur.com/rEtmROZ.jpg)
Maps in order of left to right : Metalness, Gloss, Normal, Ao, Albedo