Hey people. My first complete model+texture project since ages. Intended as a FPS player weapon. Critique is welcome and appreciated. Main reference is a random "medieval crossbow" image from google. Materials in texture are from cgtextures.com. Used Maya, Photoshop, Crazybump and xNormal. Lots of time spent on learning…
Hi Ravanna, I haven't attempted a full-body sculpt or model before. I wasn't given any preparation warnings about which may be more difficult, but now I've already started the project so it's a bit late to change what I've done so close to a milestone deadline for the base mesh. The sculpt in my first post was purely to be…
So I know how to do this already but there was a tutorial on the site that I was looking for that was awesome and now I can't find it. I have some ref images that I want to use for a human head but there is a not of specularity left in them that I want to remove. Any suggestions?
New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
I'm looking for a freeware program that will let me edit paletted bitmaps, and also manipulate the palette easily. Paint.NET: doesn't really support palettes. Gimp: I can't abide the interface, and it seems limited support of paletted images anyway Does anyone know of any others?
Here is some Art done by myself and the Art staff at America's Army for our version 2.7 release (http://www.americasarmy.com) To thoes that dont know of the game is a free online FPS made w/ the Unreal 2.5 engine. I hope you enjoy, more images are to come!
We're doing an overhaul of mipmaps in our game. I was wondering, does anyone have recommendations of a good batch image processing tool? Ideally I want to be able to automate precise levels, hue \ sat shifting and resizing multiple times over thousands of textures. Thanks!
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
How do you work with image planes that do not line up right? This is causing me to make adjustments to match one orthographic view, only to decrease the accuracy from the other orthographic view. (Making my sculpt accurate to one view decreases the accuracy from the other view) How do you get around this? Thank you.
Yo! Thought I'd might make this tiny new thread to showcase my new main image for this environment in UDK. Would love to hear any feedback on it because I am very curious ^^ Newest Update: Last Update: