We're doing an overhaul of mipmaps in our game. I was wondering, does anyone have recommendations of a good batch image processing tool?
Ideally I want to be able to automate precise levels, hue \ sat shifting and resizing multiple times over thousands of textures.
Thanks!
Replies
you can write scripts to automate everything in photoshop (not actions, they are way less flexible)
have a word with your TD/ technical artists and see what they say. I've made a few clumsy artist attempts at scripts, and they've chopped days off my schedule, they've reduced some tasks to a tiny fraction of their previous time.
sorry if this is already discounted as an option for you guys, i just thought i'd mention it.
wallasaurus: I knew Photoshop could do it but I was really hoping to avoid doing any scripting if I could. As it happens, I'm pretty much the entire art department, so it would all fall on me to do if I go that route. I'll still look into it though. Thanks!