GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
This new rendering engine looks cool and could be a alternative to marmoset. [ame=" http://www.youtube.com/watch?v=k4HIKwdybTU&feature=em-subs_digest"]Element 3D Demonstration - YouTube[/ame]
... Unreal Engine 4 ... Houdini Engine (or Houdini for procedural work or any work in games) ... Modo ... Substance Designer ... or all four at once Are there any? Can you post some names? Thanks!
Had a productive weekend: These are done as level props and will have to be re-worked once they're thrown in the engine (HL2) to comply with the physics engine. Was really fun to make 'em.
hey earthquake, All the BF games I have worked on use world space normal maps on the characters. So it is dependent on the engine. For BF2\2142 stuff they are created as tangent space then converted to world when imported into the engine. There is probably other engines that are similar.
Yes and even then, while learning how to wrangle the specific light settings in an engine or how the lightmaps work is very important, lighting, composition and color grading are in no way engine specific skills. These are foundational art skills that can be demonstrated in any engine or rendering app.
Hmm...I don't know if this is actually a concern for nowadays game engines, but what if a certain game engine does not support textures in that ratio? Or is it just generally accepted nowadays that next-gen game engines (UE3 for example) that it will be accepted, as long as it's ^2 size textures?
super thin wires and things like this i think would be added into the engine later, like in the source engine they do ropes and tentacles with a vector, instead of an actual mesh, or in wow bow strings are just a line drawn by the engine between two points, no geometry.
OMG!!!! EPIC.... Orgasm!!!! who needs Crytek when you got as its name says Unreal Engine 3?!?!?! but seriously though... Crytek is an awesome Engine... but personally i think Unreal Engine is the BEST and will always be the BEST by far!! great stuff :D
Sure. There are games made as learning projects. There are games where the requirements are very different from what any existing engine supports (e.g. Minecraft). And there are games where the engine and the game are developed in tandem, though there's normally the expectation that future projects will reuse the same…