Hi guys,
I am currently working on a second bachelor degree thesis (communication design). I already have a bachelor in Games Art & Design and work as a 3D Artist in VR. So my current project strays a little from what I do on a daily basis which is why I popped into here to see if anyone can help me along.
I am working on a 3D animation which I would like to render in a similar texture style to the 2D illustration below.
Forget about the lighting (it will be pretty flat/ nothing crazy) but I would like this kind of half tone/ grain effekt on the shadows.
I guess I probably need a custom shader for this.
So my main question is: What render engine should I use?
I personally considered Octane (not too much experience in this yet) or even Unreal Engine (I know how to build shaders in this).
But I wondered if people could recommend an engine or have some good advice on workflow. I am even open to using After Effects or similar for applying it in post.
Basically not quite sure on what would be best practice here.
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Replies
If the end result is going to be a linear animation, then real-time is overkill, with all its workflow limits.
Probably best to render directly in your modeling app.
I never considered realtime because I needed it, only because making a custom shader in UE4 is literally the easiest thing on the planet compared to some other render engines.
I am working within Maya for modelling and considered using Octane (currently looking into how to get my hands on it as a student)
I even considered importing into cinema4D because I know they supply octane as well.
I did some testing yesterday and I think I will either go with a shader in render engine or with a post effect applied on the rendered and edited video. those worked pretty well in the test.
I was just curious if there was a simple straight forward answer to this question that would've spared me the fiddling in the end because it can be really time consuming.