Hey guys & gals!
I recently started to work on a Feline from Monster Hunter to improve my Zbrush skills, but decided to go one step further and try to get it into an engine.
Since I have never brought a character from Zbrush into an engine yet, I feel quite insecure about the next steps.
Before I take it any further though, I would love to get some feedback of you on the current version.
Right now it is only the highpoly inside Zbrush and a sloppy 20min polypaint job.
I am not really sure about the hands and feet (all time classic, I know :poly136:), so I will probably spend some time on them. Also the Eyelids are not merged yet into the body.
Concept (Capcom):
Orthographic View:
Render in Color:
Replies
Sorry I don't have any advice, novice myself.
The only real crit I have, and a character artist might know better, but wouldn't you want to model his legs a bit more extended? Or is he a display piece only?
About the fur and fabric, it is still just a sketch so I can "feel" the character more while working on him..her(?).
Nothing that I plan to keep, but I agree some hints of the material would be nice.
Talking about the pose...I was so focused to get as close to the concept as possible, that I haven't put any thought into that . Glad that you mentioned it !
An other thing that I realized:
I don't like that the vest has 90 degree angles. I created the vest via Panel Loops and creased Polygroups. What I did not know was, that I can soften the crease by decreasing the "CreaseLvl".
I hope to tackle some of the problems tonight!
Edit:
I just found out that they are actually spelled "Felyne" ._.*
Your design has a fuller belly than the concept.
The lower leg is quite short - shorter than the forearm - but that seems true in the concept as well.
I took DWalker's advice and made the crotch more narrow. I might also slim her down a bit, but I actually like her being a bit chubby.
I also extended the legs a little and started redoing the hands.
I added a missing finger and will add an toe, since the 3 that I initially went for don't really work.
Kurodius the texture is still a sketch, so yeah there is a lot of detail missing ^^.
Also I'm still in Zbrush/Dynamesh, so I guess a wireframe shot would not help too much.
I'll be in vacation for a week so the next update will take some time. Again thank you very much for your suggestions, they really help with the model and my motivation