Hello, I am a 3D
artist looking for freelance work and who works on a variety of assets including characters and
props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily…
Hi, I made a few small sculpt tests before this one. But this one is the first I spend some decent time on. I would love to improve, so I could use your feedback :)
I am sure that i used to export curves from zbrush to maya no problem as either ma or obj, but if I do the same from Blender it just crashes mayaAre there any scripts/addons that are available to do the job?, because i really hate doing hair curves with xgenand since I have already protoyped my hairstyles in Bender, i…
Finished for now! Progress below: Here are my references: This 3D Pokedex was done by Robbie Nordgren This is an awesome reference! I'm going to stick more towards the 2d one though. Working on the high-poly now.
Apologies if anyone here works on this game, but its supposed to be PS3 and has some of the worst screens I've seen in a while. http://media.ps3.ign.com/media/791/791124/imgs_1.html maybe its a typo or something...
It's Horus, the ancient Egyptian god of the sky. this is the high poly mesh so far. I'd sculpt more details but Blenders built in sculpt mode isnt too great, and I dont have mudbox or zbrush. Comments, Critiques are appreciated :)