I'm a Modo artists in the process of switching over to Blender more and more. For retopology one of my often used workflows was to loosely model geometry over the taget mesh and then shrinkwrapping the selection onto the surface. I know Blender can do this with the shrinkwrap modifier but this either works on the whole…
Hey polycount folks, I just installed 901 indie via steam, and I'm noticing some odd behavior with the 'select through' preference. It seems that, with it enabled a few tools (at least the add edge loop tool, for me) seem to simply fail 100% of the time. It's almost like it can't find the proper edge to cut. 901 NON indie…
I am not having a go at you warren but what exactly is the problem with your normal maps ? This barrel could not be baked in modo 601 without exploding it and baking it with a cage in xnormal, now it can. The caps on the barrel would cause errors on the normal map (on the rim of the barrel) because the rays would be…
So Im not exactly new to Modo but Iv been having the same problems over and over sense I started using the software. Im using 701 on a mac. First off Ill say if anyone can jump into a google hangout with me and just explain this stuff It would be way appreciated! Tutorials and videos are great but its become really…
When I activate extrude tool (from menu or Shift X) in Modo, I would need to click once in the 3D view for it to activate and show me the manipulator. Is there a way I can bypass that? I want the manipulator to show right away, because as a Tablet user, clicking once is quite difficult. Very often I ended up moving the…
This is a monster tool as it enables you to access ALL of Seneca Menard's scripts from one button. Big thanks to Etereas AKA Cristobal Vila for this :thumbup: Firstly you will need Seneca's Scripts. These are the most up to date versions. http://dl.dropbox.com/u/1615250/senemodo.zip Then you need Etereas script tool.…
Hey all, I want to bake some maps from the high to low and fix my cage on the fly if I see errors in the preview. Is there a way to tell the bake preview to act like 'bake from object to render output' and assign cage or ray distance for the preview? Also, is it possible to bake curvature and cavity maps in MODO? I just…
Hey, Anyone know if the 'Show Geometry Boundaries' in MODO Indie is broken? It just seems to join random vertices with highlighted edges... sometimes it will join ones that aren't even topologically joined. It all seems a bit random and the highlighted edges on one mesh will change even though I am editing a different…
hi, I'm experimenting in modo with the 3d paint and low-spec models- pixel art rez textures etc. It's working out just fine except for painting in the UV window. When drawing on the model, I can use a small brush to get a single pixel mark, but when I try the same thing in the UV window with the smallest possible brush set…
Hey, so I'm having a problem right now with trying to bake normals in Modo, and I'm following along with a tutorial. It's a really good one, but when I bake out my high res onto my low res, something weird is happening. I've never made normal maps before, and I wanted to try to do this because I'm interested in modeling…