Hey,
Anyone know if the 'Show Geometry Boundaries' in MODO Indie is broken? It just seems to join random vertices with highlighted edges... sometimes it will join ones that aren't even topologically joined. It all seems a bit random and the highlighted edges on one mesh will change even though I am editing a different mesh.
anyone have any idea what might be going on?.. and even better yet.. how to fix it?
There doesn't appear to be anything wrong with the meshes. I have welded all verts and run the mesh cleanup. Sometimes... cutting an element from one mesh and pasting it to another will get rid of the random display of edges... but only sometimes.
cheers
Replies