I'm a Modo artists in the process of switching over to Blender more and more. For retopology one of my often used workflows was to loosely model geometry over the taget mesh and then shrinkwrapping the selection onto the surface.
I know Blender can do this with the shrinkwrap modifier but this either works on the whole surface (or needs at least a vertex weight selection to be restricted). I'm looking for a similar fast way that doesn't interrupt the workflow and is ideally used fast on only parts of the mesh.
Snap element "volume" doesn't seem to be it.
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If it's the only way then it will have to do, of course - but if there is a more direct way that doesn't incorporate setting up a group and applying a modifier (and leving edit mode) - that would be nice. It probably can be done fast over time but I just use it too much all over the place sometimes - so that I would end up setting up a lot of groups. That's no good flow, IMO.
https://blendermarket.com/products/retopoflow
Well worth the money IMO. Fastest way I've found doing retopo in Blender. Also has some really great tools and methods of quickening processes you may be doing by hand.
I guess there's still no way to get the nice semi-transparent topo shading from RetopoFlow in the normalviewport, as well?
That is just my experience with it though. It's very intuitive once you get into and will probably be faster than the shrinkwrap method down the line. I do wish Blender had some of the features that Modo has like that shrinkwrap but that is the nature of the beast Im afraid.