Hi everyone, This is a character I am aspiring to put into a show-reel. It is currently a work in progress. However work has been slow as its been going through constant tweaking. This is the concept I sketched and have been working to something similar to it: I am trying to go for the same style. I started with a more…
I'm in need of a freelancer who can rig this character in Maya -- Then to be used in a Unity based game. Must include IK/FK, control rig, and basic facial controls. This may be difficult because of the loose clothing, which may cause some problems. If you're comfortable with this task, please message me your rates +…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Hello, I've started this caracter trying to make it stylzed. Main design inspearation was from TB Choi's Dokkaebi art work. From a technical point of view, I want to try to make a character in unlit shading and really low poly (mobile games). If you guys, have any suggestions or criticism on how to promote the character's…
Hello, I want to share with you guys the results of my last personal project, which was a game ready character I made from scratch to study the whole pipeline, I shared some pics on my diary topic but I wanted to share with the people that don't usually see that kind of thread but maybe they would find it cool. Here's the…
I've been working on this sculpt I want to turn into a nice "next gen" character. It's based off "amazon" by Manuel Augusto Dischinger Moura anyways, here's my sculpt so far: and the sword and gun: still a long ways to go before i start the retopo. crits/comments appreciated :)
Creating different LOD (Level Of Detail) of a same character for study purposes. If we think the above in terms of details: LOD1 is more like a crowd character best viewed from far and still recognizable LOD2 is secondary character a lot better than LOD1 but still not detailed enough to considered as primary character LOD3…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
Hi guys, Has anyone ever played around with Poser or Daz3d characters in Maya? I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character…