Hello, I've started this caracter trying to make it stylzed. Main design inspearation was from TB Choi's Dokkaebi art work. From a technical point of view, I want to try to make a character in unlit shading and really low poly (mobile games). If you guys, have any suggestions or criticism on how to promote the character's design, I would love to read them.
You're off to a great start! The cap bothers me a little, it's too small and low. I feel great part of the appeal of the artwork is the contrast between protective gear and face, something watered down by the headgear change.
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Here's a quick tip about stylization: