Hey guys, we're looking for another animator at work. Thought I'd post this here to hopefully find some awesome applicants! If you guys PM me your stuff, I'll get it in front of the right people. The biggest things we are looking for in applicants are... 1. good demo reel showcasing quality character animations 2.…
Hey, this is looking much better. Nice strides in the lighting. I think the overall softness of the natural night lighting is being portrayed pretty well, especially on the bed/window side of the room. I think your next step is separating the two spaces a bit more if you can. I like what you have here so I think you could…
Hello people! I stumble upon a Uncharted 4 environment done by Andres Rodriguez on Arstation. As I was trying to analyze the scene thinking about how I would do it I couldn't think aobut a solution for the ceiling. It is too big for a single texture to retain all the detail I guess. It also has some wear and tear close to…
Hey Everyone, I started learning modeling with maya about 3 weeks ago to strengthen my portfolio. I wanted to start with low poly to learn the processes of uv, texturing, and rigging. then bring it into zbrush and do a high poly projection after getting your thoughts. My first model is technically done, but I am having an…
Hey Guys! ive been kind of just lurking around this forum and joining skype groups over the last few months, finally got some courage and am uploading a wip So this is a new level that i'm developing for a friend im not aloud to share the details of the game as of now. He gave me a map layout and said keep the same design…
This is my first time ever testing out Maya Muscle and I have reached a point where I want to weight paint. I have selected the muscle, then geometry and clicked 'Connect selected Muscle Objects' but all I get is an error message stating: "You must select at least one muscleSystem". I am confused because I selected the…
Hi, I got the list of faces and materials per face in order with this code: import maya.cmds as cmds #Obj to be iterated obj = cmds.ls("nameoftheobject") #Get number of faces total allFaces = cmds.polyEvaluate(objs,f=True) for faces in obj: print faces for face in range(allFaces): print face iteFace =…
A buddy of mine saw my cut up model and wanted to print it so I figured I might as well post it here to show that too. Did a small quick print just to test if the pieces fit together . Now were doing a much bigger detailed print. The head alone is 7.5 inches long and 5 in tall 50 years later I have finished the reto for…
Straightup: hands are the bane of my existence. Worse off, tauren hands are the Satan of my existence. I am struggling with this one, particularly nailing down *her* right hand and getting the perspective right. I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed…
Thanks for the comment! And you raise a very valid point I need to learn about still, properly harnessing blockouts. I've always just felt it out by going straight for polymodeling (and it has worked out so far), but it has definitely come back to bite me in the ass this time around. The fishbaits being too small of a…