Hello people!
I stumble upon a Uncharted 4 environment done by Andres Rodriguez on Arstation.
As I was trying to analyze the scene thinking about how I would do it I couldn't think aobut a solution for the ceiling. It is too big for a single texture to retain all the detail I guess. It also has some wear and tear close to the wooden structure, I was thinking in something like decals might do the trick. So how would you do it? I am researching for a personal project that is close to this scene and any help will be gladly welcome
Andres Rodriguez artstation --
https://www.artstation.com/arodz3dUncharted Post that I was mentioning --
https://www.artstation.com/artwork/vZk4Dmy personal Artstation --
https://www.artstation.com/leltono
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Replies
https://polycount.com/discussion/comment/2457202/#Comment_2457202
For more info on this kind of blending,
http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending