some of you chaps might find this interesting "explore the results of the most extensive 3D study ever conducted on leonardo da vinci's most famous painting" http://www.nrc-cnrc.gc.ca/aboutUs/nrc90/monalisa/flash/explore_e.html
I create orthographics, turn-arounds, matte assets, and set extensions in addition to fully realized concept art, production paintings, keyframes and designs, and do so with high-caliber speed and quality. Some work examples:
We're looking for a VFX artist to do several effects for a Unity game. We're offering $1,500 for the work. First things first, we need someone that can work in the new LWRP in Unity as we switched to that recently. When we did several of our old effects have broken and we need them fixed before we get into new effects. It…
I recently had a discussion with a close friend of mine. He was just hired for the first time by someone and I have yet to get in the industry. We were talking about what motivates us and why our determination is unscathed. We had a lot of the same reasons and we both wondered what motivated people to get in.... This isn't…
Project Name: Empiresmod. Brief Description: Empires has been in production for over 4 years, it started out as a modification for BF1942 and was later moved to the Source engine (Half-life, TF2) In short Empiresmod is a RTS/FPS hybrid. The game features 2 teams fighting each other on the battlefield. One player on both…
Hi everybody, I wanted to ask people to respond on my message if you are interested to work together on a first person shooter RPG project, which will be in our unique style. It will have a story line, we want to make it a 4 player coop game, so you can play together with your friends or play as a lone wolf. Also we…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
We are looking for talented and reliable modelers for our next project: Back To The Roots. I think, if anyone knows STALKER Shadow Of Chernobyl since 2002 when it was announced, then he feels something is missing from game. Well known that many maps were removed from final game, and our main project is to return them back,…
So I'm working on a project for school, we've been tasked with creating a modular building set which can be used to create several unique buildings (2 different buildings are required for the finished turn in) coupled with no less that 6 props to litter the scene at least two of which must have normal maps. I've chosen a…
Shotgun has a lot of these features already, but from what I hear it's quite extensible. Usually these kinds of tools are home-grown, and specific to each studio's data layout, DCC integrations, etc.