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[PAID] Watermint Studios Looking for VFX Artist

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We're looking for a VFX artist to do several effects for a Unity game. We're offering $1,500 for the work.

First things first, we need someone that can work in the new LWRP in Unity as we switched to that recently. When we did several of our old effects have broken and we need them fixed before we get into new effects. It is unknown exactly how many effects are broken, but it's in the range of 10 - 20. We need someone that can run the old version of the game side-by-side and recreate the effects that are now no longer working. These effects include custom shaders and use a variety of techniques to get the right look. Below you can find Youtube links that give you a look at some of these effects.

https://www.youtube.com/watch?v=HbObi0HHnU4
https://www.youtube.com/watch?v=qt3M36oFqLE

After bringing the current codebase up to working condition under LWRP we'll be finishing up the effects for the game. There are effects for two characters remaining as well as a few misc effects that are for menus or environment.

Here is a mostly-complete list of these effects:

These are going to be for a human female character that is also a healer. We would like to go heavy on the particle effects with lots of particles to give her healing effect a very rich look to it - this is primarily why we've switched to LWRP - for the GPU particles.

Aside from this character, we have a tree character that will need some VFX for him. Each character will have probably 6 effects and there are a few other effects here and there that need to be done as well.

Here is a video that will give you a look at the girl and the tree characters
https://www.youtube.com/watch?v=BDCHTd1QELw

Here are some more details on the effects needed for the tree and healer character.

Healer
1. Heal effect. Particles will follow her hands as she conjures her spell, then when she casts the spell effects will shoot out away from her and a column of particles will surround the target of the healing spell.
2. Regenerate effect. A healing effect will show on a target character of particles entering the character at which point the character will have a healing aura effect. Every so often a small healing effect will pulse out of the target character and fall on it.
3. Dispell. A simple effect that displays on a target character.
4. Revive. An effect involving particles that plays on a character, the particles are absorbed by the character model and the model emits a pulse of light as the character is brought back to life.

Tree
The tree will have three effects that involve spontaneous growth of tree limbs.
1. The tree extends its limb outward to attack a distant enemy
2. The tree thrusts his arms into the ground. A throng of vines quickly move through the ground to an enemy location and entangle the target's legs.
3. The tree thrusts one arm into the ground. A palisade of roots bursts out of the ground to surround an ally with protective cover.
4. Resin. Thick golden veins of light appear on the tree in random places. They glow lightly at first, then grow very bright as they are absorbed into the tree's exterior skin.
5. Damage. As the tree is damaged chunks of wood chip off, this needs to be done as an effect.

If you feel qualified and interested, DM me with a link to your portfolio and I'll take a look. Make sure to include an email address or another reliable way to contact you as well. Most people tend not to check their Polycount notifications regularly.

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