Hello! For some background: I'm a student (recently turned 15 years old) in Ontario who just joined high school grade 9 nearly 6 months ago. After just becoming really fascinated by Artstation work, I decided, about 8 months ago, that I wanted to work to become a professional artist (currently interested in both 2D and 3D)…
Netherrealm Studios seeks a skilled Unreal Engine Technical World Artist who will drive the creation of in-game assets, events and destruction. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions with…
Hey guys! Had been working on this in my free time for roughly a month now. I'm trying to squeeze in a couple of hours everyday. I've been doing screenshots every day so just a warning... It is image heavy already :smile: I am trying to do a short teaser for this using the Unreal Engine 4 before the movie hits the cinemas…
Dear Everyone, Nekrova Team is currently looking for people who want to help us develop our project, The Phoenix Project (Placeholder name) Background on the project itself: When we started out, we were dissatisfied by the direction a game called “APB Reloaded” was heading in. And we thought we could do better ourselves.…
Hey guys, quick update tonight. We also want to clarify that this project is indeed royalty based. We have created a royalty project before that was sold and people actually earned royalties. Not many indie companies can say this! That project is currently under review for further funding towards a console release so I…
1) Designers who can't make up their mind what to do until the last min which happens to be 3 weeks past their deadline and a solid 1.5 months of bugging, begging and suggesting ideas from the art dept. Only to have them all shot down and being told to wait. Then said designer gives the art team a half baked idea and…
Hey nice to see another new grad here. Anyways, I don't think 10,000 tri's is "reasonable" for a character as you have her right now. Unless you are intending it for the next, top of the line gaming company, or possibly a cinematic character model all together. As it stands, you still don't have clothes on her and at this…
1. Final Fantasy VII (For a decade this was my favorite game of all time. It has since been dethroned but it is still in my top 5. Every cut scene felt like a reward for awesome game play. It also might have been the first cinematic experience I had playing a game) 2. Mass Effect 1 (From the first trailer I knew I'd love…
Project Critiques based on Showreel order: First Car - Lacks reflection, looks very matte and dull. Side on view to reveal your car is one of the most dullest ways to present it so make sure whenever you're revealing a vehicle with a single shot you show a cinematic shot for that... for example Robotic Hand/Mechanical…
Careful, we're getting into some serious intellectual and philosophical heavy-lifting territory if we're debating whether interpretation changes the actual event. :poly142: You've got a great point about artist intent not always being audience perception... Heck, if that wasn't the case, I doubt we'd hear Green Day's Time…