Hey all, I have what appears to be a basic, but somewhat annoying issue with Max 2011. I just built a new PC and downloaded Max Design 2011 through the AD student program (I'm an Architecture student, and had used up my activations of the 'non-Design' version). I usually use the 'Assign random colours to new objects' thing…
Hey guys i've been building this level trying to go for a blade runner theme it is a WIP. I'm trying to work out on the gameflow and look, right now i was doing a quick pass of models that i did to see what it might look like. I was unsure if the method of doing things were right, and wondered if you guys had some advice.…
Hello I'm currently working on a graveyard environment scene. My main focus is the crypt, the rest will be just primitives for now. I would appreciate some feedback to see if my workflow is correct I'm using this image for the scene layout but followed other references for the crypt itself This is what I've made so far, I…
I wanted to have an environment in my portfolio , so I started thinking at what I could do and actually enjoy it . So while looking in my Steam Library I found Skyrim and remembered how much I enjoyed playing it and how old the actual game is and I thought I could recreate a scene from the game with some newer graphics and…
So I am currently working on a cockpit for a piece of heavy machinery. I am still in the process of blocking out the scene and figuring out how certain pieces will fit together. You can see a rough blockout of pieces of the console here. Since this is my first scene, I would like to get some feedback on how to approach the…
Hi Polycount! Bit more than a year ago my (ex)friend asked me to model a "rocket bike" from one of his favourite games, Rocket Jockey (1996). I had never heard about (mostly cause i wasn't exactly old enough to play anything back then...) Anyways, i took the challenge and few very pixel-y screenshots and began to work. Few…
This is my first stylized building and I've been thinking how to go about texturing this. I had two ideas: 1. To unwrap everything uniquely to 1 or 2 UV maps and paint all the details. Then use Crazybump to create normal/spec maps and also bake AO to give the model more depth. This would take longer and I don't know if…
Hello! I finished my last project some weeks ago, so it's time to work in something new! I've always loved the good old idealized story of hackers hiding from the government in abandoned buildings (Like in Mr Robot or Person of Interest). I think this is a good idea to work with, so I'm going to model an entire abandoned…
LATEST UPDATE : Hello guys, this thread will be dedicated to my next personal project, a japanese suburb street from the WataMote! anime. I really dug the simplified art style of the backgrounds and the general mood and decided it was time I tried myself at an outdoors scene. This will also be my first take on foliage…
Hello Guys!! Wanna share with you a concept i'm trying to execute for the Artstation Challenge, Already learned a lot :D https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21238 Here you can find the full thread. This is the concept i'm trying to do By the amazing bjorn hurri. (his…