Hey guys i've been building this level trying to go for a blade runner theme it is a WIP. I'm trying to work out on the gameflow and look, right now i was doing a quick pass of models that i did to see what it might look like. I was unsure if the method of doing things were right, and wondered if you guys had some advice. Heres a quick rundown of my level.
Climate: 65 degrees, light rain
Backstory: Due to the overpopulation of this major city on an island they have been forced to build upward. Different classes are separated by large platforms stacking on one another. Here in this part of the city is where immigrants and the poor live, where some criminals live.
Gametype: Team Deathmatch, Deathmatch
Blockout Runthrough: (sorry for the low fps)
[ame]
http://www.youtube.com/watch?v=JPHnYJlzt6c[/ame]
Top view within UDK:
Building Asset:
Right now i was making these buildings in separates pieces so i could later reuse them to make some modular buildings with still keeping the same look and all. C&C is gladly appreciated, Thanks guys!
Replies
It is hard to judge the map layout if u dont have all the gameplay in it including pickups, bots etc.
Making a rough lighting (only gameplay related features for now) would help as well.
I'd say u could first finish up the layout, make it playable, cook it and release it to the public (beyondunreal, unrealplayground etc). Gather feedbacks, make changes if needed. That way it will be more useful learning experince.
Also the floorplan u have kinda does not feel like a city enviro. Industrial or sci-fi would work better imo.
Making entire building is not helping in this case either. If it all will be architecture then the modular approach will be better (like the original UT3 is built).
and i'm trying to keep it sci-fi right now but i'm just doing this layer first before i get to the other stuff to put on top, i'm trying to go for a blade runner feel