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[WIP] Hacker's Hideout

polycounter lvl 3
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DrBurke polycounter lvl 3
Hello!
I finished my last project some weeks ago, so it's time to work in something new!
I've always loved the good old idealized story of hackers hiding from the government in abandoned buildings (Like in Mr Robot or Person of Interest). I think this is a good idea to work with, so I'm going to model an entire abandoned warehouse from scratch where old elements like an abandoned couch live together with high tech props like servers, computers and stuff. It should have a bed area, an improvised kitchen and a bathroom, which will be the locker room from the old warehouse.

In first place, i've collected every abandoned building picture i've found in google and pinterest to make a moodboard out of them.

Next, I've made a basic concept of taking inspiration from FZD school works.


And now I'm actually working on the blockout in Unreal, bit by bit.

Critique is always very welcomed, like, for example, metal beams in the roof, should i delete them? They add realism to the building structure, but i feel like they clutter the view a bit too much.
What do you guys and gals think?









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