She's looking oddly dark now. I preferred the old skintone (unless you just changed the lighting) ... also those eyelashes look really, really fake. That's not how eyelashes look - reference! Hair looks like a good start but the ends shouldn't just fade off like that, again it looks pretty fake. Shaping up nicely though.
I find myself stuck with a mistery that is making me loose hours of work without any progress whatsoever figuring it out. I'm making a modular environment and I'm making some trimsheet textures. In this specific case let's take a door frame made of three pieces (two vertical, one horizontal on top. Everyting is cool and…
(This is not a double-post, but a different question.) I am facing a problem which, after transferring normal, I want to edit split vertex normal to fix shading on a particular face, but avoid modifying other normals on the same vertex. To illustrate the issue: step 1: I transferred normal from this cylinder onto an arc of…
I'm bored so i thought i'd start a thread... I just wanted to share some of my predictions of where we are heading technology wise. [ame] http://www.youtube.com/watch?v=Btu8qTh5nlY[/ame] In the near future there will be tablet PCs that will revolutionize social media, book reading, magazine reading, internet browsing,…
For the textures for
the polygon models I created simple textures as the models where not very
complex. The barrel is the first image below and is a simple cylinder in
yellow, then the extruded edges are in a dark grey. The table is also a simple
wood texture with a lip on the edge to create the illusion of a lip…
Hello everyone, ten others and myself are working on making an online 3D animated series. We are looking for any talented people willing to join, simply PM me on here with your email and skillset. The series is called Fall Of Enchantment, the genre of this project will be of the supernatural action genre. The story follows…
Hello everyone, I am working on a character, so I thought I might create the topic for sharing some stuff and getting crit/ideas/fixes along the way. Main concept(by Eryc TSang): https://www.artstation.com/artwork/2nn2y I am doing a realistic version, but that concept serves as an overall idea about clothing. Check out the…
The company is moving into "Next Generation" technology and I am now having to learn High Poly" techniques. For the "PracticeModel, I wanted soemthing I kew well, so I have gone back and picked this piece of mine as the "Concept for the creature. This guy finished out in the usual "Next Generation" full dress might look…
Sup guys, It took me a week to get to this point and I'm a bit lost. Most of my 3d experience is just in 3d sculpting so figuring out all the technical stuff to go from sculpt->dota2 took me way longer than necessary (it really wasn't that bad just time consuming). I abandoned half way through texturing because I'm pretty…
I'm currently working on hard-surface modeling in Max and am looking for tools that would assist in my workflow. Recently I stumbled upon SyncViewS' GetVertNormalsFromFace script which would be extremely and reduce the tedious activity of manually editing vertex normals one face at a time. However, I'm having trouble…