It's my MAT model that painted in Substance Painter 2 for Allegorithmic's contest. Mostly I tried to use an emissive effect as a second highlight point for suit's metallic panels. I started used Substance Painter long time ago, and still most of my models are actually being processed with this tool for my studio's…
Hi everyone, New project in substance designer, decorative ornament made 100% in substance designer. It's always a pleasure to play with circular splatter ! Hope you enjoy it !
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
I'm modeling the picture below in 3ds Max and had a couple of quick questions about workflow. 1: for the Phone alpha in the center of the number piece and the floral design on the main box part should I use an alpha to put those directly on the mesh in zbrush or put them on in Substance? They barely stick out so I thought…
Keeps the... Doctor away? I'll be trying my best to post textures created in Substance Designer every day for roughly the next month. Whilst I have had some experience with SD, I'm more or less a noob, but I absolutely love it and want to tame this beast! Anyways, here is todays (or really, yesterdays, its very early…
Substance File/Texture Gumroad Link ( One Dollarino ) : https://gum.co/CBhOj Artstation Link to the Project : https://www.artstation.com/artwork/J1mLR Just another daily Substance Designer Study - I think I should push the Mortar and Dirt/Dust Pass more.
Planning on learning substance designer and putting some examples in the portfolio. How relevant does polycount think this is and how many studios besides Ubisoft use substance designer and painter?
I'm thinking of buying Quxiel sometime this week as its on sale and I'm just wondering if Substances should be given some through? as I've heard both are good but I'm just wondering if its good for handpainting objects? If it isn't is substance something i should be looking at?
Hi, I was wondering if their was any licencing issue when it comes to using Megascans material/textures (for instance the ones that come included inside the lates dDo) inside Substance designer. Baking some flats from the Megascans materials and building a PBR material inside of Substance.
Hi everyone, I used Substance Designer to generate some neat mountains with some snow on top. My plan was to generate a Height Map with Designer to get a Basemesh for sculpting in ZBrush. After finishing the sculpt, I generate a new Height Map with xNormal and the result will be loaded in Substance Designer to get the snow…