Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
What is the best way to create a Library of Materials/Material Functions/Textures/Meshes etc that can be accessed by all Unreal projects? I Have tried to find a solution but most threads about it are quite old. I Found the following: - NTFS Juncture so folders are seen as local (Create a NTSF juncture to the Library folder…
Hi, I have a question about masked textures in classic Unreal Tournament. I've read that if a texture is imported as masked, color index 0 is set as transparent. I've tried to import some textures to Unreal Tournament using this feature, but the only textures that show up with transparency in game are the Chat icons I…
Hey guys, I got a problem importing alembic data in Unreal. I got an asset that consists of several aprts and they are animated. Some use morph deformations, some only transformations. The Animation is made in Houdini. Exporting it and using it in Max and Maya works fine. Exporting and importing again into and from any…
Yeah i had this issue and posted about it in the Unreal Devs Facebook group. its an issue with 3ds ax 2015 and specificly SP3 where it fucks with the UV's during import into Unreal. If you check in unreal the UV's are correct but when looking in the viewport its like its not unwrapped at all. Earlier versions dosnt work…
hey I needed a little help with unreal. I have been working in on a level for a few days and I haven't had any problems until now. For no apparent reason unreal will crash every time I try to load my level. I doesn't even finish loading it. Windows just says this program is no longer working and gives me the close program…
I've been playing around with medium poly modeling and face weighted normals, and I ran into a strange issue. So I have a model with edited normals that I exported from 3DS Max. I exported with all the combinations possible from Max with smoothing groups, split-per-vertex normals, and the tangents and binormals export…
I am a highly experienced next-gen (and old gen for that matter) games artist with hands on experience of building Unreal 3 assets. Based in London, I freelance for studios around the world. My published games titles include Dungeons & Dragons Stormreach, Unreal Tournament 2004, Civilization IV and Warlords: Battlecry…
I am makign art for unreal engine 4 so i set quixel to that. I noticed that the roughness map generated is not greyscale on one of the things. It has color on some parts. To my understanding roughness is a greyscale value. I know unreal has metallic, roughness, and spec slots. So i guess my question is what should be going…