Hello guys!!! I'm a student of 3D Computer Games Design MSc at Staffordshire University and I'm going to show you the final asserment of the environment module. I had a lot of troubles with the ilumination that did stop me and took time that I could spend more on texturing and so, but as my first experience in UE4 I'm…
Hello fellow artists! I'm in a dead end and would greatly appreciate if someone can help. I have made a tree, where lower half is sculpted and unique texture is made for in Painter and upper half is not sculpted and would use a tilable texture. I also have 2 tree bark textures I'd like to blend between in UE4. One texture…
I'm working on an animated book for UE4 - open, close, pageflip. To keep it simple, it doesn't have many vertices. Instead I just put a TurboSmooth modifier with 2 iterations on top of Skin to get a nice, smooth shape. Of course I cannot export it just like that into UE4. First I simply used tessellation on the book which…
Hi, I wanted to make a quick and probably basic query. I produced a base mesh that fitted into my UE4 scene and snapped to the grid, I have since took this into zbrush and sculpted over - producing a high res mesh. When retopping, how do i ensure this still fits into the UE4 scene? Is it just a matter of keeping the same…
Sequin AR is a leading augmented reality content company in need of UE4 Technical Artists to join our growing team. We create and produce broadcast AR for networks, production companies, and events. 3D generalists with an advanced understanding of UE4 -Modeling -Materials -Lighting -Sequencer -level streaming, assembly,…
Hey guys I've been working on a rather advanced landscape material for a project of mine in UE4. The final product will hopefully look like the "Landscape Auto Material" from the unity asset store, However, be more realistic and advanced. I have many features in mind, and a deep understanding of the UE4 material editor and…
Hi everyone, Some time ago I decided to try and make famous environments from books, movies, games, etc. in UE4. This is my second environment that I'm starting to work on, the first one being the entrance of Mines of Moria from The Lord of the Rings books/movies. I only have 2-3 hours a day for this since I have a boring…
hey guys! Summer break starts in a couple weeks and I want to use these months to try and make a new environment piece. What I have decided on is to make a first rate, ship of the line in UE4! What I want to accomplish: Well, first of all, VOC and pirate ships are just awesome! However, what I notice a lot with ships…
I am looking for a 3D artist to create the art needed for a game that I am developing in UE4. Your tasks would include making a lot of (hard surface) props and creating an interior environment. Your goal would be to make the props and the scene look as photo realistic as possible. Please PM me your portfolio and details…