Hi,
I wanted to make a quick and probably basic query.
I produced a base mesh that fitted into my UE4 scene and snapped to the grid, I have since took this into zbrush and sculpted over - producing a high res mesh.
When retopping, how do i ensure this still fits into the UE4 scene? Is it just a matter of keeping the same overall dimensions i.e length and width so that it still fits like the base mesh?
what if due to wear and tear added when i have corroded edges etc the sculpt is not exactly the same as those dimensions? Would i just manually adjust in a 3d app?
I've probably answered my own questions but wanted further clarification from more experienced individuals...
Dave
Replies