Is it possible to have separate UV maps for a merged object? That is the question. Can I have one object but separate uv maps for different polygon groups without the UV maps overlapping? Thank you.
This has suddenly become a set dressing/megascans lesson for me. Due to my self inflicted time constraints I decided to delve deep into the world of megascans for the first time. I've known I needed to address my short comings in set dressing and environmental storytelling, so why not now as there is no better time than…
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…
thats why john carmack invented the mega texture :) but serious I think being a little bit extra strict with UV efficiency is always a benefit. Not to long ago I was creating one big texture combining almost previous 8 different texture sheets into one- because they were all kind of messy and not bandwidth and RAM…
Cartoon Crab Inside Water 6 Leg Walk created in Blender Please watch 2 Videos in HD [ame] http://www.youtube.com/watch?v=-YijDmkYjhE[/ame] [ame]http://www.youtube.com/watch?v=HfQFlIf4_0Q[/ame]
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
Hi all, I am recreating Don Draper's office from Mad Men as a portfolio piece and would just like some critiques to help me improve it. p.s. I already know there are a few shading errors which need fixing and I will create a background that will be visible through the windows and door.
Hi, I was wondering what if one of the features in SpriteUV2 ( www.spriteuv.com ) might be helpful for you guys, so I made a tutorial how to repack UVs and merge texture sets using SpriteUV2. It is also possible to repack multiple objects as well. Please take a look. https://www.youtube.com/watch?v=9mFkMBMy7Z4[/youtube]
Hey Guys, Quick question. I have a rig I need to sort out for a friend in Maya. It needs an FK system put into play so he can bake out for Unity. So as a quick fix I have duplicated the joints, put them in there own group and I am now looking to constrain the "bake out" skeleton to the rig... However all the joints are the…