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MEL commands for...

Hey Guys,

Quick question. I have a rig I need to sort out for a friend in Maya. It needs an FK system put into play so he can bake out for Unity. So as a quick fix I have duplicated the joints, put them in there own group and I am now looking to constrain the "bake out" skeleton to the rig... However all the joints are the same size making selection a real pain in the ass. Is there a MEL command to adjust the radius of all joints selected?

Ideally a script to parent constrain all selected joints to any other joint sharing it's world space but that I think is a little far fetched! :poly142:

Thanks :)

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