Hey Guys,
Quick question. I have a rig I need to sort out for a friend in Maya. It needs an FK system put into play so he can bake out for Unity. So as a quick fix I have duplicated the joints, put them in there own group and I am now looking to constrain the "bake out" skeleton to the rig... However all the joints are the same size making selection a real pain in the ass. Is there a MEL command to adjust the radius of all joints selected?
Ideally a script to parent constrain all selected joints to any other joint sharing it's world space but that I think is a little far fetched! :poly142:
Thanks
Replies
Now you can easily adjust the radius in the channel box. I the CB you can most easily change attributes of multiple selected objects.