"so when I did the uvs and assigned a texel density" "i'm confused :/" You're confused ... because there's no such thing as "doing UVs and assigning a texel density". This simply doesn't exist - or perhaps, you are being confused by a tool introducing the concept of "texel density "in its own way (for instance scaling UV…
I created this bust of Goku to get more knowledge on how to crate an believable Anime in 3D and inside Unreal. Next to the still, you can also see the process on how I got there. You can also find a little video that shows how the light reacts to the forced normals on my Artstation! The shader I used inside Unreal is the…
this is the fix we had for unreal 4 - the key is in the reg file obvs https://nvidia.custhelp.com/app/answers/detail/a_id/5157 no warranty implied ;) i think the igpu stuff is mostly where the displayport/hdmi output is shared between the discrete gpu and the onboard one so I wouldn't have thought it happened on desktops
Hi, I’m working on a classic 2,5D (2D backgrounds & 3D characters) point’n’click adventure. And I need 91 2D cartoon character illustrations (western style, no anime) based on the 18 3D human characters used in the game. So I give you a screenshot of the 3D character – and you create 4 cartoonish illustrations based on…
Its not bad, but your rendering is killing entire presentation. Id suggest presenting it like this :https://www.artstation.com/artwork/ngqEO black background is always bad. You can make those lines way more interesting, They are not really holding anythign atm. You are using very low rez alphas on your sculpt. On bake and…
What GPU are you using? Reminds me of an old Max issue where meshs would disappear if you ran out of / were reaching the limits of your GPU's VRAM, and getting them to re-appear required you to refresh the material. I ran into that issue a lot back 10+ years ago when I was using a Geforce 9800 GTX (which only had 512MB of…
Hey all! Working on a fun little side project inspired by Dusk/Doom/Quake, wanted to make a really gross greatsword with a 512x512 downscaled texture. I'm currently using Pixel8r in Substance Painter to paint on top of a mesh with baked normals. Here's what I have so far along with the high-poly sculpt. Looking for…
It is convenient to have a mesh made up a central body with its own uv/textures/materials (say, 3 materials, 2048 uv), upon which will be parented other parts/meshes each with 1-2 materials and 512 uvs?
Hello all! As part of my Masters studies at Staffordshire University, my current assignment is to create a detailed mech from a piece of concept art. For this assignment, I have chosen Wrecking Ball from Overwatch with the intention to reskin him into a beach-themed mech. I would like feedback on the model, textures and…
Thanks @lucardo! I am glad you like them, they are really fun to work on. :) And here is a little update: First, I reviewed the tracks and their proportion to the locomotives and came to a decision to make them narrower. Originally for 3D printing it was more ideal to have them wide - or at least I like to think that - but…