Do you enjoy working with shaders and particle effects to deliver both realistic and fantastical VFX, for both gameplay and atmosphere? Arrowhead Game Studios a friendly and welcoming mid-sized studio located in Stockholm, Sweden. To date we have released four titles across console and PC, and are best known for our…
Being a main Ryze player for many years I always wondered about his true origins and the content of his Scroll. Based on one of his old taunts where he claims getting some of his tattoos in rune prison. My story is about Ryze's capture and entry into Rune Prison, his findings inside and subsequent escape. These events lead…
great game actually. ALOT of things that bother me though. RANT TIME. The guards in Romagna look like Luigi. It's too easy. I suck at games, but I didn't even get killed once throughout. The only reason I died was because of the free running. Some of the dialogue (the vagina line, the HILARIOUS mario line :/ )] The…
A year ago, I posted about an idea. A really badly-formed idea. It was awful and I regret it. Now, I seek to renew the thread of it because I feel I've got a better idea. Whether it's actually good or not is in the eye of the beholder. At this point, I expect success to be a very tiny possibility. One which would be most…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Thank you I will have a look at that and those channels. It is indeed quite overwhelming but is also the lack of skill in like seeing what is wrong with head etc. Like I find it difficult why my proportions doesnt make the character that I want to make.
So I've been playing PC games now for like 10 years. I've ALWAYS had crashes/freezes/BSODs but I figured that's part of the PC gaming territory. My older brother, a longer-time gamer says he rarely encounters problems with games and has no clue why I always have computer problems. We both have good knowledge of…
I recently got hammered by Maya's UV tools. I had to spend more than 10 sec unwrapping a cylinder with bevel because Maya does not have proper straighten tools (i am refering to Straighten Selection from 3ds). So i am asking you, where does Maya hide such tool? Why can't maya straighten 12 faces in a loop? Why it requires…
Cheeky progress update! Did the low-poly and been cranking out the texturing so far with Painter and render in Marmoset. Constantly going back and forth to compare and tweak. Looking for any and all texturing feedback, to my eyes it doesn't quite feel cohesive but that might be because I've been staring at it for way too…