I recently got hammered by Maya's UV tools. I had to spend more than 10 sec unwrapping a cylinder with bevel because Maya does not have proper straighten tools (i am refering to Straighten Selection from 3ds).
So i am asking you, where does Maya hide such tool? Why can't maya straighten 12 faces in a loop? Why it requires manual fixes, that will be broken by next unfold anyway. Why Straighten UVs tool does the opposiste? What the hell is wrong?
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This is the model maya can't handle, impressive.
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Replies
I'd be interested to know if the max version of the tool does anything different/better when fed the same UVs.
Really fighting the urge to ramble about how spoilt the young people are, and how things were in my day...
It's not a perfect tool, has issues, but max straighten UV would definitely just work on a shell like that. Stuff like that is only thing you can be sure it'll work on mind you..