I recently got hammered by Maya's UV tools. I had to spend more than 10 sec unwrapping a cylinder with bevel because Maya does not have proper straighten tools (i am refering to Straighten Selection from 3ds).
So i am asking you, where does Maya hide such tool? Why can't maya straighten 12 faces in a loop? Why it requires manual fixes, that will be broken by next unfold anyway. Why Straighten UVs tool does the opposiste? What the hell is wrong?
![Image: https://us.v-cdn.net/5021068/uploads/editor/2a/zrxxyht6a183.gif](https://us.v-cdn.net/5021068/uploads/editor/2a/zrxxyht6a183.gif)
![](https://us.v-cdn.net/5021068/uploads/editor/ve/ttzo1dfnabl6.png)
This is the model maya can't handle, impressive.
![](https://us.v-cdn.net/5021068/uploads/editor/7x/xcfoei0kclq9.jpg)
Replies
I'd be interested to know if the max version of the tool does anything different/better when fed the same UVs.
Really fighting the urge to ramble about how spoilt the young people are, and how things were in my day...
It's not a perfect tool, has issues, but max straighten UV would definitely just work on a shell like that. Stuff like that is only thing you can be sure it'll work on mind you..