Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
What are the foundations of this area that I need to study? For instance, if I wanted to be a character artist, aside from the necessary skills in anatomy and figure drawing i'd need, to design anything well I'd study costume design by going to amazon and grabbing a well regarded book on the subject. So what I'm asking is…
Hello, Back with my next environment and I'm going for an outdoor scene to allow me to work on vegetation, trees, and water. As it is something I haven't properly attempted before. I thought I'd get this up early so I can get feedback the whole way through. I plan to stick fairly closely to the concept for the shapes,…
Hey guys, been some time since I last posted on here. I Have started doing a lot of new environment assets and I am planning on using UDK to show off my work. So far I have a scene well into production and plan on posting some progress shots on here soon. A few questions to the experienced users: How would you recommend…
My first post on Polycount. :-) I welcome feedback or thoughts. Here's a video fly thru of the environment- http://vimeo.com/43417322 The source artwork was created in 3dsMax, Maya, Zbrush and Photoshop. There are a few props that are from the Unreal but 95% of work shown here was created by me including the particle…
Where do I start? I'm trying to create the following level for a mod project I'm working on, and as I'm new to environment art I was hoping someone might be able to provide some tips and suggestions for a good workflow for re-creating this level in a modern engine. http://adamhogseth.com/AR0205.jpg How should I re-create…
I am a 3D Artist with three years of experience and multiple commercially released titles, more information available on my website. I create detailed and efficient environments and props for mobile and PC titles. I am known for being quick, agile when developing, and fast with communication. I have previous experience…
I've decided to challenge myself creating a complete environment in Unreal Engine 4 I decided on a command center in a Soviet bunker, at the beginning of the cold war. After some research and planning, I gathered my references and began. This is my main reference: Here is the blockout of the small control room ( I imagine…
Hey, after over 4 months of hard work my UE4 project is finally finished! This is my first Environment Design I ever made and im really happy how it turned out. I tried to tell a story about a viking village with a mystical emptiness. There is a lot of blood and weapons but no dead bodys. What happend in this village...?…
Not sure if this is the right place to ask. The only thing I found that looked promising was "Stylized Dungeon Environment in Maya" from 3dmotive, but I'm looking for more, so I was wondering if you guys know anything good besides that. I'm wiling to spend a lot of money on this.