i reduced the polycount to 5300, but this killed my uvmaps (had to mirror because i couldnt reproduce the other side (made it wrong) should i try to reduce it again, for both sides equaly or is tehre another way i laso tryed r3t with new uv set but its gibing me errors all along, i also tried to relaxing the meshes to make…
I use Silo 2 because I'm simple. It has LCSM and most of the modeling/sculpting/editing tools work on the UVs as well, and a live unwrap feature that works in conjunction with vertex pinning - which I guess equates to pelt mapping? I don't know, it works though and is nice in that the UV tools work just like the modeling…
Learn to unwrap your models properly!! You might think you are wasting time learning it now but it will really cut your production time as unwrapping is one of the most time consuming tasks. This model is actually quite easy to texture using the standard uvw map modifier only: Select the faces you want to tile, add a new…
He looks a little surprised for a lone warrior, you might consider lowering his center brow. If you select between his eyes with a soft select and move down the geo down it should do the trick. Here's how it looked with a quick photoshop warp: I also did a curves edit on the skin to get a bit more of a range, you can toy…
I just wrote a quick version today that works by making the pivot of the tumble the CENTER of whatever selection you've made. Hopefully that's a decent behaviour, but let me know if there's something different you want. You can grab it here [edit] ah I don't know why I try to do any work when I'm hugely distracted. I made…
Zenarion - I´m very surprised that you have recognized some african charts on the face. Originally it was the head for my wip of John Coffey (from Green Mile, really great movie!!!). I just edited the head, but I´ll try to remake it a bit more... Cybroxide - thank you. This one is going to be Normal Mapped character, so I…
I can't find a good way to set custom chamfer weights for edges in 3ds Max. In Blender it's very easy: there is bevel weight for edges or vertices, I simply set 0.0-1.0 and that's it. In 3ds Max I found three solutions and all are bad: By crease weight - doesn't give the same results at all (it chamfers not only edges, but…
Hi there, This is my first post here on the site, so apologies if this is not the most appropriate place for the matter. Basically, I'm trying to bake high-poly details onto a low-poly mesh through Substance Painter and I keep getting some strange artifacts I would love to get rid of. Here are some images of them: And…
EDIT : Maya initial idea isn't really necessary after I've discovered pivot marking menu. When pivot edit mode is toggled (press "d"), you can right click to open common options for pivot. So no need to hotkey those. I'd like to get the script which runs the "Reset" button on the pivot. When I open script editor and press…
I want to paint this terrain using projection painting. I have some extremely hi res satellite images that I want to use (just small sections) to paint on the peaks for example and of course the uvs in mudbox are giving me a headache. So I understand that the image is not using enough uv space and that is why projection…