I want to paint this terrain using projection painting. I have some extremely hi res satellite images that I want to use (just small sections) to paint on the peaks for example and of course the uvs in mudbox are giving me a headache. So I understand that the image is not using enough uv space and that is why projection painting its blocky and low res. Now after 2 days of searching everything I have come up with requires me to edit the uvs in maya which I dont own (I use modo).
So the question is this: How on earth can I increase the uv space for the peaks, mid and the surface levels without using maya to edit the uvs ?
just move the uvs into the other uv spaces... mudbox will read them and save How do I do this?
Thanks
Replies
What is your end goal. Have you looked into using ptex?
mudbox will read and save them...
Game asset, ptex looks very interesting and I have found a workflow for it:
At the moment I am really getting my general work flow together with mudbox, projection painting (for detailing the cavity's & peaks) , ao maps, dis maps, vd maps and then over to PS to create the final texture but I will be looking into ptex :thumbup:
So I just export the lp mesh, move the uvs in modo and reimport to mudbox?
I will give this a go thanks !!!
This saves a lot of time and headaches and no need to edit uv maps in another 3d app.
Now kicking myself :poly136:
http://vimeo.com/48300554
Big thanks to
Justin_m over at DT Staff for this video !!!!