heh here in texas 25k is pretty close to starting pay, my first offer at TIMEGATE STUDIOS IN HOUSTON TEXAS was 19k which i promptly refused and it was a good thing because after the game shipped they fired off the whole team and bought the unreal engine 3.0 Metabus: you'd be surprized how very few companies are actually…
Hi Everyone =) OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (like FlexToonShader or Toon_Eyes). It allows you to: * 🎯 Create and manage light locators for your shaders * 🔗 Automatically connect lights to the correct attributes * 💾 Save and reload presets * 🧬 Quickly reset all…
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
For my exterior design, I modelled low-poly wall sections and added details using displacement maps. I generated these maps with a program called JSplacement, a free tool that procedurally creates sci-fi greeble displacement maps. For the interior of the headquarters, I modeled sci-fi metal panels and a central table…
3D Props & Weapons Artist Portfolio: https://g-3l.artstation.com/ Contact: DMs or gggl3d0@gmail.com Hi! I'm a 3D Props and Weapons Artist with over 8 years of experience creating game-ready assets for indie games, weapon mods, and various real-time projects. Skills: Hard Surface Modeling Texturing (Substance Suite) UV…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hey, i made a time laps of me designing a walkie talkie in 3D Coat and thought some of you would want to see. i havent seen many people use 3D coat as a hardsurface design tool even though its probably the best iv found so far. in Coat, you arent constrained by topology and arent limited by the rigidity of parametric…
Factory42 London is looking for a UI Artist with games and mobile apps experience Join us in creating “Dinosaurs and Robots” immersive experiences and other innovative mixed reality apps and games! We are looking for artists, who can work remotely with the possibility of some office-based work in London in the future. More…
SR ART DIRECTOR Location: -->San Francisco Bay Area Job Type: -->Regular, Full-Time Job Description: -->Seeking a Senior Art Director to help lead the overall artistic vision and execution for company. -->Position reports directly to the Creative Director. -->The Art Director will be responsible for driving creative from…
Hello fellow artists, now it's my turn to present my entry for the running CSGO-contest. Let me start off with a little moodsheet and the basic idea: So, as you might have guessed, the main idea will be the blue lines and an overall dark skins with bright highlights. In my eyes we already have enough handdrawn sketches put…