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[ NEWS v2.0 ] FlexToon - OSL Toon Manager v2.0 - Maya/Arnold Toon Shader System


Hi EveryoneΒ  =)

OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (like FlexToonShader or Toon_Eyes). It allows you to:

  • 🎯 Create and manage light locators for your shaders

  • πŸ”— Automatically connect lights to the correct attributesΒ 

  • πŸ’Ύ Save and reload presets

  • 🧬 Quickly reset all shader attributes

  • 🌐 Bilingual UI: French / English

  • πŸ‘οΈβ€πŸ—¨οΈ Clean, organized, easy-to-use interface

Here:Β https://chrissaillard.gumroad.com/l/FlexToon
Video:
Demonstration
https://www.youtube.com/watch?v=ZUiRhunQ-a8
Tutorial
https://www.youtube.com/watch?v=KC-GYKqiH58

It took me a good amount of timeΒ 
Hope you like it!

Replies

  • Titof


    NEW ----> FlexTonn v1.1

    OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (likeΒ FlexToonShaderΒ orΒ Toon_Eyes). It allows you to:

    • 🎯 Create and manage light locators for your shaders

    • πŸ”— Automatically connect lights to the correct attributesΒ 

    • πŸ’Ύ Save and reload presets

    • 🧬 Quickly reset all shader attributes

    • 🌐 Bilingual UI:Β French / English

    • πŸ‘οΈβ€πŸ—¨οΈ Clean, organized, easy-to-use interface

    Here:Β https://chrissaillard.gumroad.com/l/FlexToon
    Video:
    Demonstration
    https://www.youtube.com/watch?v=ZUiRhunQ-a8
    Tutorial
    https://www.youtube.com/watch?v=KC-GYKqiH58

    It took me a good amount of timeΒ 
    Hope you like it!
  • Titof

    Flextoon moves to version 2.0

    πŸŽ‰ LAUNCH WEEK: $19 with code LAUNCHWEEK
    ⏰ Expires November 9th | Save $6 on regular $25 price

    ***LINK HERE***

    🎨 OSL Toon Manager - Professional Toon Shader for Maya Arnold

    Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer with Python manager and 4 production-ready presets.

    ═══════════════════════════════════════

    ✨ WHAT'S NEW IN v2.0

    πŸ”₯ Normal Mapping - Add surface details without extra geometry

    πŸŒ‘ Ambient Occlusion - Built-in AO for depth and contact shadows

    ✏️ Auto Outlines - One-click anime-style contours

    πŸ› Bug Fixes - Rim light direction corrected, improved behavior

    πŸ› οΈ Enhanced Manager - Better performance, bilingual UI (EN/FR)

    ═══════════════════════════════════════

    πŸ’ͺ STOP WASTING TIME ON SETUP

    The Problem: Toon shading in Maya = complex node networks, hours of manual setup.

    The Solution: Studio-quality anime rendering in 5 minutes with an intuitive interface.

    ═══════════════════════════════════════

    πŸ“¦ WHAT YOU GET

    🎨 FlexToon Shader v2.0.1 (OSL)

    β€’ Advanced posterization (2-10 light steps)

    β€’ 3 independent lights (Key/Fill/Rim)

    β€’ Shadow hatching patterns (comic book style)

    β€’ Normal maps + AO + Outlines support

    β€’ 50+ adjustable parameters

    πŸ› οΈ Python Manager Tool

    β€’ Visual locator system (no complex nodes)

    β€’ One-click light connections

    β€’ Save/load custom presets

    β€’ Real-time updates

    β€’ Maya shelf integration

    πŸ“š Complete Documentation (90+ pages)

    β€’ 4 ready-to-use style presets:

    - Universal Balanced (works everywhere)

    - Classic Anime (Naruto, One Piece)

    - Genshin Impact (modern game look)

    - Comic Book (Marvel/DC hatching)

    β€’ Installation guide

    β€’ Lighting tutorials

    β€’ Troubleshooting + FAQ

    ═══════════════════════════════════════

    🎯 PERFECT FOR

    βœ“ Anime character rendering

    βœ“ Comic book illustrations

    βœ“ Stylized game cinematics (Genshin Impact, Guilty Gear style)

    βœ“ Motion graphics

    βœ“ NPR projects (Non-Photorealistic Rendering)

    βœ“ Character art portfolios

    ═══════════════════════════════════════

    πŸ’Ό COMMERCIAL LICENSE INCLUDED

    βœ… Use in client projects & commissions

    βœ… Freelance & studio work

    βœ… Unlimited commercial renders

    βœ… No royalties, no watermarks

    Your renders = your property.

    ═══════════════════════════════════════

    πŸ“‹ REQUIREMENTS

    - Maya 2020+ (2023-2025 tested)

    - Arnold Renderer 6.0+ (MtoA)

    - Windows, macOS, or Linux

    - OSL shader support enabled

    ═══════════════════════════════════════

    πŸš€ QUICK SETUP (5 MINUTES)

    1. Extract to Maya scripts folder

    2. Add OSL path in Arnold settings

    3. Launch Python Manager

    4. Load a preset

    5. Start creating!

    Full installation guide with screenshots included.

    ═══════════════════════════════════════

    πŸŽ“ SUPPORT INCLUDED

    πŸ“§ Email: christophe@christophe-3d.com

    ⏱️ Response: 24-48 hours

    πŸ”„ 6 months free updates

    I personally respond to every email!

    ═══════════════════════════════════════

    πŸ’° ONE-TIME PURCHASE

    βœ… Instant download

    βœ… Lifetime access

    βœ… No subscription

    βœ… All v2.x updates included

    Buy once, use forever.

    ═══════════════════════════════════════

    ❓ QUICK FAQ

    Q: Works with other renderers?

    A: Arnold only (OSL shaders are Arnold-specific)

    Q: Can I animate the lights?

    A: Yes! Locators are standard Maya objects

    Q: Need coding skills?

    A: No! Complete GUI tool, zero scripting required

    Q: Slows down renders?

    A: Minimal impact (<5%)

    Q: Can I modify the shader?

    A: Yes! OSL source code included

    Q: Works with custom characters?

    A: Yes! Works with any Maya geometry

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