Hi, Is there a way in maya to deactivate wirframe on selected object while selecting poly. I'm currently modeling a photo and the wire is asking some information, i don't see what i select. Thanks in advance. Massimo
https://github.com/sethmeshko/maya-rigging/blob/master/scripts/jfm_set_transform_limits.py Let me know what you think. BTW here is a youtube video on how to use it: https://youtu.be/zPPskDfbslk Thanks
So I've been doing a lot of hard surface rigging lately and was generally annoyed at the Component Editor and painting skin weights in general, so I'm working on a tool that speeds up the skin weighting process. I have a video this time! http://youtu.be/GbeXhTk1pEM This tool is mostly for hard surface stuff but it's got…
Hola, I made a Viewport shader for Maya. Currently it supports all the usual textures (spec, diffuse, normal map), plus a binormal switch for the normal map that makes your UDK-normal maps look good too. There is no gloss map support yet. There are two point lights which will require some further tweaking by me. But they…
First i want to say sorry if this is on a wrong board i'm new so if it is just tell me and i'll be glad to change it. But back to the original question, i'm still learning maya so i'm not an expert by all means on it, and when you click 3 to smooth it i thought that was all you had to do for smoothing but i recently came…
Hey guys, What is your workflow when dealing with hard-surface floaters like screws ? Maya has some nice edge to curve commands that let you spread various instances around selected curve.It's not one single command but you can always combine it. Now while seeing some Snefer's livestreams,i've noticed that his method is…
Hi Guys, I need a recommendation for a cheap laptop for light 3d modelling in Maya. Face count 600,000 or less. No rendering. No Gaming. Budget - $560. Considering :- i3 with 8gb Ram. Certified (bare minimum) graphics - intel HD 4400/ 4600/ 4700. Skylake HD Graphics P530 Kaby Lake HD Graphics P630 or Geforce gtx 680 /760.…
I've been working on this set behind the scenes while lurking on the site. Currently I'm having an issue where when I import my FBX from maya to ingame, I have various polygons missing. I like to have the asset in-game when textuing so I can compare all the masks as I do the diffuse. I'm not very good at rigging, but there…
I have a problem with the IKFK arm i am building in maya. The upper arm twist joints, the last segment does a 180 whenever I move the forearm past 90 degrees. The upper arm twist is made of 4 joints, with the first and last attached to a EP curve, skin bind with a shoulderbind_R and elbowbind_R joint parent constrain to…
Hey guys. I'm creating a pokemon-style creaure and wanted to create a nice, flat and vivid eye (tried a spherical small eye - it got kinda strange and ugly). But what about the rigging? I decided tor record the issues otherwise I would need to post a bunch of prints, which is really boring. I've been beating my head with…