Dude, your post was up for 4 hours on a Sunday morning. How many people in the US do you think has even checked polycount during the time your post has been up? I personally have always got the most responses on posts made Monday through Friday so give it time before you claim an entire community sucks. What would you do…
All Currently i re-structure my blog so every trick gets an own post. This makes it more easy to edit and comment on it. ThrottleKitty Thanks for you comment. Unfortunately it seems that you're not right 100%. More about this in the expanded version of the fallout 3 post. wichenroder Thank your for the link! It seems that…
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
Modeling a Nintendo Switch Wireless GameCube Controller for my Computer Graphics Imagery I Final Project Now that I had more experience, we had more creative freedom in how we created our final project for the class. I personally decided to go with a GameCube controller (specifically a wireless version for the switch which…
HI, I'm creating a jungle environment for Unreal 3 set in the dry season and have hit a few roadbumps. Currently the map is just a small test bed to see if I can get foliage and plants working efficiently before I add more focal points such as statures and ruins. On my list to still create and work on are - Mountains in…
Hello everyone ,this is my first post here, I want to show the final images of my latest work. a job that kept me busy this winter working on it, Up in the free time. some information on my workflow: I built the body in zbrush from a sphere with the method dynamesh, once placed all proportions I have been very useful…
Hello, We're happy to announce a new Beta version of PixaFlux. For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer. These are some of the features we have added recently: * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and…
This is just a silo viewport grab to test out exporting. Modeling in Silo and detailing in Zbrush. Posting a bit to early even for a wip but I wanted to get some feedback before I continue on tonight. I don't think I'm getting everything I can out of my sub d levels. Current poly count is 500,000 on this piece. I am using…
Status: Unavailable Time zone: GMT+2 Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A…
Hello all. I've been working on this model for about a week or so now, and would like to get some feedback. If there's any Modo experts out there your feedback would be especially useful, I have recently made the switch from 3ds. All the screenshots I will post have not been subdivided to give a better look at the…