I accidentally posted these on the 3D Art Showcase & Critiques section (here) I'm just starting with character animation. All three are stiff and basic, but you have to start somewhere. 1. The sword slash feels empty. It's simple, my first attempt. 2. I like the ground punch shockwave the most. locky, stiff, but I like it,…
[ame] http://www.youtube.com/watch?v=l069vheDmCk[/ame] ...a very short animation. Little thing I've been working on now and then for way too long. Finally finished, or as finished as it's going to get. Ironically I started this to see if I could make something quickly by cheating as much as possible by using camera…
Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
when putting my normal map on my mesh I get this weird looking things but its only weird on animated mesh. My only solution is to remove the normal map but is there anything else I can do Thanks for any help!
Hey, my name is Yvad Diaz. I'm currently a freelance artist and I draw in an anime style. I will draw fanart, game characters, and your original characters. However, I won't be drawing complex topics such as mecha. You can find my portfolio at: https://www.instagram.com/intro_vertdraws/ Contact Me: yvaddiaz@gmail.com…
Hello all, first poster here aka be nice! One of my latest animations I'm close to finishing, any feedback is appreciated. Link below! https://drive.google.com/file/d/14GYmBqt8ZlxoF9ugHzqOLjWkxMvFOrLW/view?usp=sharing Thank you!
i think that jump at the end. Character should have a fast jump. Once at peak height, shoudl slow a bit then drop fast. Like how animators learn to animate with the bouncing ball. Just my opinion.
Quick question. I'm looking for a reference of an iconic psychedelic 70s animation of a guy walking down the street. It has a really extreme perspective so his raised foot in the foreground looks huge and body and head taper off into the distance. If I've described it well, you should have an inkling of what I'm talking…
Hey guys, We're trying to instance a couple hundred of our male figures walking in a scene in Maya. However, it's really bogging it down. We've cached the animation and Maya seems to be drawing from the same data file for all of them, but when I look in the cache folder in Windows Explorer, there is a cache file for every…