Hello, My name is Jess Havel, I'm a character and creature concept artist and illustrator. I am interested in freelance, on or off-site work as well as any full-time or part-time gigs! My portfolio can be found here: jessuh.com I specialize in fantasy and sci-fi character/creature concepting and illustration for games. I…
Hi guys, I have two characters that I'm needing to animate for a short 1 - 1:30min film. The environment all stays the same. I'm just wondering if it would be easier to animate them both in separate files and then import one into the other? How do I go about importing and exporting fully rigged, animated characters between…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
Cool man, you have some nice details in there. Anatomy wise there are a few problems, especially in the hips. He would have to be deformed bow legged and have a tiny waist to fit in there. I imagine you didn't use a anatomical figure to build around this suit? Also I think the background is very distracting and hurting…
Hello, i´ve done a low-ploy character to get it in a 3d-engine for mobile devices like iphone or android ones. This character has aprx. 800 tris. 512k color map. Thats ist. Now i want to build up the enviroment. What i read is, that for an iphone 3g i can have totaly 7000tris simultanly on the screen, right? My idea is to…
Hi, i'm new to polycount and i just started with zbrush a few days ago. Even though i like art i have more a programmer background. Anyway this is my first character and also first model in zbrush and i need some help to tweak it and get better. I want to make some sort of athletic body shape for a character like Link or…
Hi everyone, I'm currently studying to become a character artist. I work on a lot of 3D models using Maya and sculpting with Mudbox/Zbrush. However after a few years of doing 3D, I've wanted to start gaining some traditional art skills and would like to hone them through a course/short course of some kind. The only problem…
Hi hoping you are dooing really well. I'm kinda new here, well at least posting because I have been following this forum for a very long time thou haha, so finally after a while I decided to share my stuff :smiley: . I have been working in commercial for the past 4 years as generalist but the past year decided to pursue my…
Hey everyone. I'm currently modelling a character with a game-oriented goal in mind and am wondering how everyone else is integrating High poly and low poly modelling in their workflows. My current workflow goes as follows: - Maya: low poly modelling with proper topology. - Zbrush: Import low poly model and sculpt high…