Hi, i'm new to polycount and i just started with zbrush a few days ago. Even though i like art i have more a programmer background.
Anyway this is my first character and also first model in zbrush and i need some help to tweak it and get better. I want to make some sort of athletic body shape for a character like Link or the hero from shadow of colossus, so not too strong looking or too weak (late teenage / young adult).
There is a lot i want to arrange to the face and hair but i want to have a small break from those parts and try to add some cloth, but to do so i need to be sure the body is fine.
I tried to check proportions and anatomy docs, added some draft of the muscles to help me (most of his body is going to be covered).
I'm not going for a realistic kind and a bit stylize would be fine, so it would be great if you guys have feedback and could tell me if you see something that feels off or is wrong.
Thanks!
Replies
I dont want the character to look like a top model, but should i exaggerate the muscles for now and reduce it later ?
Do you think i could start with the cloth ?
You can start clothing up now if you like, just be open to changing things around, of course.
I will see for some cloth now
I have a problem with the shoes, i want some part to be flat, and i often end up with wavy shapes (in other area too):
Do you guys have anything that could help me doing those ? I keep trying with planar, polish, dynamic trim but not much success.... do i need to use some of the retopo tools for this ?