Hi, i'm new to polycount and i just started with zbrush a few days ago. Even though i like art i have more a programmer background.
Anyway this is my first character and also first model in zbrush and i need some help to tweak it and get better. I want to make some sort of athletic body shape for a character like Link or the hero from shadow of colossus, so not too strong looking or too weak (late teenage / young adult).
There is a lot i want to arrange to the face and hair but i want to have a small break from those parts and try to add some cloth, but to do so i need to be sure the body is fine.
I tried to check proportions and anatomy docs, added some draft of the muscles to help me (most of his body is going to be covered).
I'm not going for a realistic kind and a bit stylize would be fine, so it would be great if you guys have feedback and could tell me if you see something that feels off or is wrong.
Thanks!
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Replies
I dont want the character to look like a top model, but should i exaggerate the muscles for now and reduce it later ?
Do you think i could start with the cloth ?
You can start clothing up now if you like, just be open to changing things around, of course.
I will see for some cloth now
I have a problem with the shoes, i want some part to be flat, and i often end up with wavy shapes (in other area too):
Do you guys have anything that could help me doing those ? I keep trying with planar, polish, dynamic trim but not much success.... do i need to use some of the retopo tools for this ?