Maybe it would be better to break up your "super" Substance files. Lets look at this scenario. If you spend weeks making the perfect rock generator that can be used for any type of rock. You created this outside of work for a client. And you use it as part of a simple small asset that you maybe spent 2 days on. Should the…
I'm a beginner to substance painter and to texturing in general, and I'm trying to get used to working with Xnormal for making normal maps, but when i finally work everything out (seemingly) and get a good looking map that renders correctly in the xnormal 3Dview i find that when i import the normal map into substance…
HI all, got a bit of an issue. I am trying to export my Highpoly from Zbrush straight in to Substance Painter to bake on my Lows and I am having some issues. Below is what comes out. I think it might be a scale issue but when I import it in to Maya, the highs match up perfect with the lows. I would normally bring the highs…
After joining the Bi-Weekly Substance challenge I figured it'd be fun to make something more out of the Substances, give them a life beyond their SBS-prison. Since I just started playing with Unreal Engine I also thought it would be interesting to see what kind of results the same substance would render inside of it and…
Hi All,I am newbie to substance painter and I am really enjoying working with the demo version. My question is related to getting my meshes ready before I bring them into substance. I will say that my typical workflow is a combination of 3ds max/vray and or 3ds max/UE4. Depends on the project. Now I am trying to get…
Good evenin. This is what i have done so far: Made simple brick shape in 3dsmax, exported to zbrush. Sculpted several bricks, created an insert mesh brush from about 6 different sculpted bricks. then made a plane in 3dsmax with the right proportions for my scene. unwrapped and exported the plane to zbrush. Used the insert…
Maybe ask the Substance question in the Substance section of these forums? Seems to me you can get more answers there :) https://polycount.com/categories/allegorithmics-substance
I finally decided to try my hand at substance painter. I've only done work with hand painted stuff for the last year and I sorely miss normal maps! Much of this (sculpt and bake) has been a lesson in relearning my old workflow so I have a few questions as well. :) I would greatly appreciate any help. There are some wavy…
As you can see in this video: https://www.youtube.com/watch?v=CNkfc5bsIWsPublishing anything from Substance Designer to Painter which generates straight sharp edges is broken for us.I've uploaded the .sbs file, so that you can publish the SBSAR file to Painter if you like, and see how it breaks…