So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…
I am having some troubles importing my substance into Marmoset using the "import Substance" feature in the Extra Tab. When imported,some of my maps are giving me errors. I exported the Outputs in Designer to see if it would be the same if I imported the maps manually. I also duplicated my substance import and replaced the…
Hello, I'm working on a weapon model for my portfolio and have started to import my assets into Substance Painter for texturing, but have encountered a problem. My model is going to be rendered in Marmoset and it looks great there, but when I import my assets for Substance Painter the normals and lighting look really bad.…
Looking for a 3D artist (Blender + Substance Painter) to createa small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope:- Bust-style character pieces- Shared base provided- Single 2K texture set per piece- Clean low-poly, game-ready topology- Unity / URP compatible Paid, indie-friendly…
I am trying to achieve peeling wallpaper effects in Substance Designer. I have shared my basic setup where I have a graph of floral pattern, paper texture, and concrete plaster. I want to have concrete material underneath my wallpaper, but I couldn't achieve that. Below I shared my setup. In the marked area, I am supposed…
Corinthian Tiles Since I played Assassin's Creed Odyssey, I wanted to work on those tiles. I also wanted to try my hands on the Substance Designer / Painter workflow and I am pretty happy with the result. Always really inspired and motivated by the great Vincent Dérozier's Work ! 70 % Substance Designer, 30% Susbstance…
Eh, I would say both the Designer and Painter spring releases were substantial with what they offered. Baker improvements and optimization, new nodes or multidirectional things, that atlas splitter which detects components in an atlas is great. Painter having first the inclusion of a bunch of different symmetry modes with…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
I want to ask that if is there any easy way of assignig ornamnets on model easily other than painting by brush. I model and detail object in zbrush. export Lp and HP meshes. I bake Low poly and high poly meshes in substance. Assing materials by UV. All is ok. But i want those ornaments to be in another color. Is there an…