This seams to have happened over night because yesterday everything was fine. I cant see decals in the editor when I place them. To make sure it wasn't me doing something funky I checked and the decals in the ExampleMap.udk that comes with the engine, they aren't visible either. But when I play my map or the ExampleMap in…
Thanks for the responses everyone. I am a little confused about some of the talk about using decals. The decals I have dealt with are usually just textures that are projected onto 3D surfaces in the scene. The problem with our engine is that the decal is represented by a single node in space so I have to move that node…
After watching Virtuosic's livestream on setting up camera animations with Matinee I tried doing one in my scene and stumbled upon this rendering issue with decals. The left side of the camera chops out the decals as the camera moves. It also happens randomly to other decals around the scene in the distance. Does anyone…
I am trying to work out a work flow for decals and I have recently bought an olympus xz-1 for close shots (the super macro is sick on this cam btw) of rust, deep cracks and the likes to use on my models. I could use mudbox but I am wondering what is the best way to approach it. example decal:
Hey, Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either. Ideally I want to be able project any decal texture on any number of objects. Is…