Hi!
I'm experiment with translucent decals. My first goal is to make puddles decals, and I think I achieved a good result.
Now, I would like to add a little bit of color to it. Like shades of green/orange, After all, it's a puddle inside an abandoned building. But if I plug a color in the color channel, I lose the translucency in the puddle. Like this.
This is my material setup:
Does anyone know if its possible to have a shade of color without loosing the translucency ? I know I can do it using a surface material, But i'm not sure about decals...
Also, I ended plugin a metallic value to have a better "wet look", But I'm not sure if this is the correct approach.
Without metallic:
As you can see, without the metallic value, the puddle is barely visible.
Replies
This means that in reality you can't see it when you're looking directly at the surface because light simply doesn't bounce off it in the right way.
generally speaking for puddles I've darkened the underlying basecolor a little bit, decreased roughness to a very small value, flattened normals, set specular to 0.25 (matches the IOR of water) and relied on reflections to tell me where they are. (obvs fudging the values a bit for artistic reasons)
if you want to do something more expressive/NPR then there's more options but you'd need to draw a picture. I'd avoid adding metalness though as it will react weirdly to lighting
Do you have any tip on how I can darken the underlying basecolor a little bit ? If i plug any kind of color information into the material, translucency is gone.
You can reduce the opacity and it'll reduce the amount of color but at the same time it'll reduce the influence of your normals and roughness
you could try controlling the opacity with fresnel which does this sort of thing but it's a bit meh