I'm writing about decals in the context of substance painter meaning these details get merged onto the final texture. It was done by projecting the image in substance painter.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance
I'm interested in acquiring a library of substances to use as starting points for my own substances, and as learning examples to be inspired by. Any thoughts on how to do this? What I've looked into so far: It doesn't seem like Substance Designer ships with many useful examples. In Substance Painter (which I also have),…
I am having trouble getting a substance shade to open in max. I am Right clikcing on the package node in user packages and then clicking on export .sbsar and saving file to my desktop. I am then going to max and using the substance node. I go to load substance. I then click on my save .sbsar file. but I get an error.…