Interesting. One crit I would have, and this is more of a stylistic one, is that the stone aspect of him almost seems to be secondary. As if it were a growth on top of his flesh rather than integrated as part of his physiology. Now that could certainly be an approach for this, but I think it would read better as stone if…
Thanks for that :) Just learned a new method on how to make a tileable Texture in zBrush. You can also use the method with exporting the Displacement Map to Photoshop, offset it in Photoshop and bring it back to zBrush. Or you can use the Tiled Key. But the Problem is: Using Tiled Key means, you drop the Stones and you…
So i went ahead, and made another asset made of stone titled "STONE STAIRS".So that i can get a better feel of wearing and tearing.Specially cracks and stuff and later will apply those stuffs to my current asset.Desperately, looking forward to your C&C.... Uploaded with ImageShack.us Really inspired by Skyrim Artwork.Lots…
mh i did alot of stony things too. - I only can say that many of the details you have here feel to forced and planned thus not generating that flowy stylised natrual feel you can see in orbs stuff for instance. I would suggest, i know it sounds dumb, but maybe just put cracks and dents down in a rush, try not think about…
does anyone know of any good tutorials for tillable stone/tile/brick textures? im working on a project and there is a building in it made out of stone bricks, i was wondering if you guys knew any good tuts to help me out. Thanks
https://gumroad.com/l/KUdgc Had a quick idea for Substance Painter. A .sbsar that converts any B&W mask to a mask with alpha for use in paint layers. Great for layering on scratches! Demonstration below. With Stone Alpha-izer :) https://i.gyazo.com/88070e90a6b4cacc425b895adae5d0e7.mp4 Without Stone Alpha-izer :(…
Hi all, here's my entry for the contest. I wanted to create an epic story with an epic hero and some mythical background so here it goes. "Once a mighty and dreadful warrior, Ner has been cursed and encased in stone. Below the ancient temple in the desert cliffs he slept and waited for revenge. Wind dried his skin, sun…
<edit> lulz looks like I'm repeating what everyone else is saying They look a bit soft, I'd try sculpting individual stones, piling them up and then putting a mushy mesh inside for the dirt. Reference helps with piled stones otherwise you get into the habit of stones that look like they were cut by hand to fit together.
Hello guys, actually iam on it to create an outdoor scene for my portfolio. Therefore i need a good looking stone texture for a wall and a tower. I want to use the same texture for both to reduce the amount of textures. I was on it to create it simple out of an existing picture and generate my normal/spec/ao etc with nDO.…
Hello. So I have an interior design project. I want to create a texture without much polys for the exterior of the building. I have 3 images attached : Image 1 is a model I made on sketchup, because it was not a final presanation . But you get the idea of what i want to do. I got critics because it looked too heavy. Image…